Torpor
Adventuring Gear, poison
- Cost: 600 gp
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.
Source: SRD / Basic Rules
Adventuring Gear, poison
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.
Source: SRD / Basic Rules