Fighter

Source: SRD / Basic Rules

Hit Points

  • Hit Dice: 1d10 per Fighter level
  • Hit Points at First Level: 10 + CON
  • Hit Points at Higher Levels: add 5 OR 1d10 + CON (minimum of 1)

Starting Fighter

You are proficient with the following items, in addition to any proficiencies provided by your race or background.

  • Saving Throws: Strength, Constitution
  • Armor: light, medium, heavy, shield
  • Weapons: simple, martial
  • Tools: none
  • Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival

You begin play with the following equipment, in addition to any equipment provided by your background.

Alternatively, you may start with 5d4 × 10 gp and choose your own equipment.

Multiclassing Fighter

To multiclass as a Fighter, you must meet the following prerequisites:

  • Strength 13, or Dexterity 13

You gain the following proficiencies:

  • Armor: light, medium, shield
  • Weapons: simple, martial
  • Tools: none

Class Features

Fighting Style (Level 1)

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take the same Fighting Style option more than once, even if you get to choose again.

Second Wind (Level 1)

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge (Level 2)

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype (Level 3)

At 3rd level, you choose an archetype from the list available that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Extra Attack (Level 5)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Ability Score Improvement (Level 6)

When you reach 6th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Martial Archetype feature (Level 7)

At 7th level, you gain a feature granted by your Martial Archetype.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Indomitable (Level 9)

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Martial Archetype feature (Level 10)

At 10th level, you gain a feature granted by your Martial Archetype.

Extra Attack (2) (Level 11)

At 11th level, you can attack three times whenever you take the Attack action on your turn.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Indomitable (two uses) (Level 13)

At 13th level, you can use Indomitable twice between long rests.

Ability Score Improvement (Level 14)

When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Martial Archetype feature (Level 15)

At 15th level, you gain a feature granted by your Martial Archetype.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Action Surge (two uses) (Level 17)

At 17th level, you can use Action Surge twice before a rest, but only once on the same turn.

Indomitable (three uses) (Level 17)

At 17th level, you can use Indomitable three times between long rests.

Martial Archetype feature (Level 18)

At 18th level, you gain a feature granted by your Martial Archetype.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Extra Attack (3) (Level 20)

At 20th level, you can attack four times whenever you take the Attack action on your turn.

Optional Features