Will-o’-Wisp

Source: SRD / Basic Rules

title: Will-o'-Wisp
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Will-o%27-Wisp.webp#token)
*Tiny undead, Chaotic Evil*
 
- **Armor Class** 19
- **Hit Points** 22 (`9d4`)
- **Speed** 0 ft., fly 50 ft. (hover)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 12
- **Damage Resistances** acid; cold; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** lightning, poison
- **Condition Immunities** [exhaustion](rules/conditions.md#exhaustion), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [poisoned](rules/conditions.md#poisoned), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), [unconscious](rules/conditions.md#unconscious)
- **Languages** the languages it knew in life
- **Challenge** 2
 
## Traits
 
***Consume Life.*** As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (`3d6`) hit points.
 
***Ephemeral.*** The will-o'-wisp can't wear or carry anything.
 
***Incorporeal Movement.*** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
 
***Variable Illumination.*** The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
 
## Actions
 
***Shock.*** *Melee Spell Attack:* `+4` to hit, reach 5 ft., one creature. *Hit:* 9 (`2d8`) lightning damage.
 
***Invisibility.*** The will-o'-wisp and its light magically become [invisible](rules/conditions.md#invisible) until it attacks or uses its Consume Life, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell).

Environment

forest, swamp, urban