Specter

Source: SRD / Basic Rules

title: Specter
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Specter.webp#token)
*Medium undead, Chaotic Evil*
 
- **Armor Class** 12
- **Hit Points** 22 (`5d8`)
- **Speed** 0 ft., fly 50 ft. (hover)
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [exhaustion](rules/conditions.md#exhaustion), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), [unconscious](rules/conditions.md#unconscious)
- **Languages** understands all languages it knew in life but can't speak
- **Challenge** 1
 
## Traits
 
***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
 
***Sunlight Sensitivity.*** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
 
## Actions
 
***Life Drain.*** *Melee Spell Attack:* `+4` to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Environment

underdark, urban