Shadow
Source: SRD / Basic Rules
title: Shadow

*Medium undead, Chaotic Evil*
- **Armor Class** 12
- **Hit Points** 16 (`3d8 + 3`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +4
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Vulnerabilities** radiant
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** necrotic, poison
- **Condition Immunities** [exhaustion](rules/conditions.md#exhaustion), [frightened](rules/conditions.md#frightened), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained)
- **Languages** —
- **Challenge** 1/2
## Traits
***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing.
***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
***Strength Drain.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse `1d4` hours later.Environment
underdark, urban