Ogre Zombie

Source: SRD / Basic Rules

title: Ogre Zombie
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Ogre%20Zombie.webp#token)
*Large undead, Neutral Evil*
 
- **Armor Class** 8
- **Hit Points** 85 (`9d10 + 36`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** Wisdom +0
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Immunities** poison
- **Condition Immunities** [poisoned](rules/conditions.md#poisoned)
- **Languages** understands Common and Giant but can't speak
- **Challenge** 2
 
## Traits
 
***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
 
## Actions
 
***Morningstar.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.