Minotaur Skeleton

Source: SRD / Basic Rules

title: Minotaur Skeleton
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Minotaur%20Skeleton.webp#token)
*Large undead, Lawful Evil*
 
- **Armor Class** 12 (natural armor)
- **Hit Points** 67 (`9d10 + 18`)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Damage Vulnerabilities** bludgeoning
- **Damage Immunities** poison
- **Condition Immunities** [exhaustion](rules/conditions.md#exhaustion), [poisoned](rules/conditions.md#poisoned)
- **Languages** understands Abyssal but can't speak
- **Challenge** 2
 
## Traits
 
***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone).
 
## Actions
 
***Greataxe.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage.
 
***Gore.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage.

Environment

underdark