Lich
Source: SRD / Basic Rules
title: Lich

*Medium undead, Any Evil alignment*
- **Armor Class** 17 (natural armor)
- **Hit Points** 135 (`18d8 + 54`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|16 (+3)|16 (+3)|20 (+5)|14 (+2)|16 (+3)|
- **Proficiency Bonus** +7
- **Saving Throws** Constitution +10, Intelligence +12, Wisdom +9
- **Skills** Arcana +19, History +12, Insight +9, Perception +9
- **Senses** truesight 120 ft., passive Perception 19
- **Damage Resistances** cold, lightning, necrotic
- **Damage Immunities** poison; bludgeoning, piercing, slashing from nonmagical attacks
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [exhaustion](rules/conditions.md#exhaustion), [frightened](rules/conditions.md#frightened), [paralyzed](rules/conditions.md#paralyzed), [poisoned](rules/conditions.md#poisoned)
- **Languages** Common plus up to five other languages
- **Challenge** 21
## Traits
***Legendary Resistance (3/Day).*** If the lich fails a saving throw, it can choose to succeed instead.
***Rejuvenation.*** If it has a phylactery, a destroyed lich gains a new body in `1d10` days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
***Turn Resistance.*** The lich has advantage on saving throws against any effect that turns undead.
***Spellcasting.*** The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, `+12` to hit with spell attacks). The lich has the following wizard spells prepared:
**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [ray of frost](compendium/spells/ray-of-frost.md)
**1st level (4 slots)**: [detect magic](compendium/spells/detect-magic.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md), [thunderwave](compendium/spells/thunderwave.md)
**2nd level (3 slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [invisibility](compendium/spells/invisibility.md), Melf's acid arrow, [mirror image](compendium/spells/mirror-image.md)
**3rd level (3 slots)**: [animate dead](compendium/spells/animate-dead.md), [counterspell](compendium/spells/counterspell.md), [dispel magic](compendium/spells/dispel-magic.md), [fireball](compendium/spells/fireball.md)
**4th level (3 slots)**: [blight](compendium/spells/blight.md), [dimension door](compendium/spells/dimension-door.md)
**5th level (3 slots)**: [cloudkill](compendium/spells/cloudkill.md), [scrying](compendium/spells/scrying.md)
**6th level (1 slots)**: [disintegrate](compendium/spells/disintegrate.md), [globe of invulnerability](compendium/spells/globe-of-invulnerability.md)
**7th level (1 slots)**: [finger of death](compendium/spells/finger-of-death.md), [plane shift](compendium/spells/plane-shift.md)
**8th level (1 slots)**: [dominate monster](compendium/spells/dominate-monster.md), [power word stun](compendium/spells/power-word-stun.md)
**9th level (1 slots)**: [power word kill](compendium/spells/power-word-kill.md)
## Actions
***Paralyzing Touch.*** *Melee Spell Attack:* `+12` to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) cold damage. The target must succeed on a DC 18 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
## Legendary Actions
***Cantrip.*** The lich casts a cantrip.
***Paralyzing Touch (Costs 2 Actions).*** The lich uses its Paralyzing Touch.
***Frightening Gaze (Costs 2 Actions).*** The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) for 1 minute. The [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
***Disrupt Life (Costs 3 Actions).*** Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (`6d6`) necrotic damage on a failed save, or half as much damage on a successful one.