Ghoul
Source: SRD / Basic Rules
title: Ghoul

*Medium undead, Chaotic Evil*
- **Armor Class** 12
- **Hit Points** 22 (`5d8`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|15 (+2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Immunities** poison
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [exhaustion](rules/conditions.md#exhaustion), [poisoned](rules/conditions.md#poisoned)
- **Languages** Common
- **Challenge** 1
## Actions
***Bite.*** *Melee Weapon Attack:* `+2` to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) piercing damage.
***Claws.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Environment
underdark, swamp, urban