Shrieker

Source: SRD / Basic Rules

title: Shrieker
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Shrieker.webp#token)
*Medium plant, Unaligned*
 
- **Armor Class** 5
- **Hit Points** 13 (`3d8`)
- **Speed** 0 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 (-5)| 1 (-5)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 30 ft. (blind beyond this radius), passive Perception 6
- **Condition Immunities** [blinded](rules/conditions.md#blinded), [deafened](rules/conditions.md#deafened), [frightened](rules/conditions.md#frightened)
- **Languages** —
- **Challenge** 0
 
## Traits
 
***False Appearance.*** While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
 
## Reactions
 
***Shriek.*** When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for `1d4` of the shrieker's turns afterward.

Environment

underdark