Worg

Source: SRD / Basic Rules

title: Worg
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Worg.webp#token)
*Large monstrosity, Neutral Evil*
 
- **Armor Class** 13 (natural armor)
- **Hit Points** 26 (`4d10 + 4`)
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|13 (+1)|13 (+1)| 7 (-2)|11 (+0)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** Goblin, Worg
- **Challenge** 1/2
 
## Traits
 
***Keen Hearing and Smell.*** The worg has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+5` to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).

Environment

grassland, forest, hill