Winter Wolf

Source: SRD / Basic Rules

title: Winter Wolf
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Winter%20Wolf.webp#token)
*Large monstrosity, Neutral Evil*
 
- **Armor Class** 13 (natural armor)
- **Hit Points** 75 (`10d10 + 20`)
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +5, Stealth +3
- **Senses** passive Perception 15
- **Damage Immunities** cold
- **Languages** Common, Giant, Winter Wolf
- **Challenge** 3
 
## Traits
 
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
 
***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
 
***Snow Camouflage.*** The wolf has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide in snowy terrain.
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
 
***Cold Breath (Recharge 5-6).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one.

Environment

arctic