Merrow

Source: SRD / Basic Rules

title: Merrow
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Merrow.webp#token)
*Large monstrosity, Chaotic Evil*
 
- **Armor Class** 13 (natural armor)
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 10 ft., swim 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Abyssal, Aquan
- **Challenge** 2
 
## Traits
 
***Amphibious.*** The merrow can breathe air and water.
 
## Actions
 
***Multiattack.*** The merrow makes two attacks: one with its bite and one with its claws or harpoon.
 
***Bite.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage.
 
***Claws.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) slashing damage.
 
***Harpoon.*** *Melee or Ranged Weapon Attack:* `+6` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Environment

underwater, coastal