Drider

Source: SRD / Basic Rules

title: Drider
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Drider.webp#token)
*Large monstrosity, Chaotic Evil*
 
- **Armor Class** 19 (natural armor)
- **Hit Points** 123 (`13d10 + 52`)
- **Speed** 30 ft., climb 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Perception +5, Stealth +9
- **Senses** darkvision 120 ft., passive Perception 15
- **Languages** Elvish, Undercommon
- **Challenge** 6
 
## Traits
 
***Fey Ancestry.*** The drider has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drider to sleep.
 
***Spider Climb.*** The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 
***Sunlight Sensitivity.*** While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
 
***Web Walker.*** The drider ignores movement restrictions caused by webbing.
 
***Innate Spellcasting.*** The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
 
**At will**: [dancing lights](compendium/spells/dancing-lights.md)
 
**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md)
 
## Actions
 
***Multiattack.*** The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
 
***Bite.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) piercing damage plus 9 (`2d8`) poison damage.
 
***Longsword.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands.
 
***Longbow.*** *Ranged Weapon Attack:* `+6` to hit, range 150/600 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 4 (`1d8`) poison damage.

Environment

underdark