Centaur

Source: SRD / Basic Rules

title: Centaur
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Centaur.webp#token)
*Large monstrosity, Neutral Good*
 
- **Armor Class** 12
- **Hit Points** 45 (`6d10 + 12`)
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|14 (+2)|14 (+2)| 9 (-1)|13 (+1)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Athletics +6, Perception +3, Survival +3
- **Senses** passive Perception 13
- **Languages** Elvish, Sylvan
- **Challenge** 2
 
## Traits
 
***Charge.*** If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (`3d6`) piercing damage.
 
## Actions
 
***Multiattack.*** The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
 
***Pike.*** *Melee Weapon Attack:* `+6` to hit, reach 10 ft., one target. *Hit:* 9 (`1d10 + 4`) piercing damage.
 
***Hooves.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
 
***Longbow.*** *Ranged Weapon Attack:* `+4` to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.

Environment

grassland, forest