Scout

Source: SRD / Basic Rules

title: Scout
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Scout.webp#token)
*Medium humanoid (any race), Any alignment*
 
- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 16 (`3d8 + 3`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5
- **Senses** passive Perception 15
- **Languages** any one language (usually Common)
- **Challenge** 1/2
 
## Traits
 
***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight.
 
## Actions
 
***Multiattack.*** The scout makes two melee attacks or two ranged attacks.
 
***Shortsword.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Longbow.*** *Ranged Weapon Attack:* `+4` to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.

Environment

coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert