Priest

Source: SRD / Basic Rules

title: Priest
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Priest.webp#token)
*Medium humanoid (any race), Any alignment*
 
- **Armor Class** 13 ([chain shirt](compendium/items/chain-shirt.md))
- **Hit Points** 27 (`5d8 + 5`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Medicine +7, Persuasion +3, Religion +5
- **Senses** passive Perception 13
- **Languages** any two languages
- **Challenge** 2
 
## Traits
 
***Divine Eminence.*** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (`3d6`) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by `1d6` for each level above 1st.
 
***Spellcasting.*** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, `+5` to hit with spell attacks). The priest has the following cleric spells prepared:
 
**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
 
**1st level (4 slots)**: [cure wounds](compendium/spells/cure-wounds.md), [guiding bolt](compendium/spells/guiding-bolt.md), [sanctuary](compendium/spells/sanctuary.md)
 
**2nd level (3 slots)**: [lesser restoration](compendium/spells/lesser-restoration.md), [spiritual weapon](compendium/spells/spiritual-weapon.md)
 
**3rd level (2 slots)**: [dispel magic](compendium/spells/dispel-magic.md), [spirit guardians](compendium/spells/spirit-guardians.md)
 
## Actions
 
***Mace.*** *Melee Weapon Attack:* `+2` to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage.

Environment

urban