Merfolk

Source: SRD / Basic Rules

title: Merfolk
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Merfolk.webp#token)
*Medium humanoid (merfolk), Neutral*
 
- **Armor Class** 11
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 10 ft., swim 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|13 (+1)|12 (+1)|11 (+0)|11 (+0)|12 (+1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** passive Perception 12
- **Languages** Aquan, Common
- **Challenge** 1/8
 
## Traits
 
***Amphibious.*** The merfolk can breathe air and water.
 
## Actions
 
***Spear.*** *Melee or Ranged Weapon Attack:* `+2` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (`1d6`) piercing damage, or 4 (`1d8`) piercing damage if used with two hands to make a melee attack.

Environment

underwater, coastal