Lizardfolk

Source: SRD / Basic Rules

title: Lizardfolk
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Lizardfolk.webp#token)
*Medium humanoid (lizardfolk), Neutral*
 
- **Armor Class** 15 (natural armor, [shield](compendium/items/shield.md))
- **Hit Points** 22 (`4d8 + 4`)
- **Speed** 30 ft., swim 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4, Survival +5
- **Senses** passive Perception 13
- **Languages** Draconic
- **Challenge** 1/2
 
## Traits
 
***Hold Breath.*** The lizardfolk can hold its breath for 15 minutes.
 
## Actions
 
***Multiattack.*** The lizardfolk makes two melee attacks, each one with a different weapon.
 
***Bite.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Heavy Club.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
 
***Javelin.*** *Melee or Ranged Weapon Attack:* `+4` to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Spiked Shield.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.

Environment

forest, swamp