Kobold

Source: SRD / Basic Rules

title: Kobold
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Kobold.webp#token)
*Small humanoid (kobold), Lawful Evil*
 
- **Armor Class** 12
- **Hit Points** 5 (`2d6 - 2`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|15 (+2)| 9 (-1)| 8 (-1)| 7 (-2)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Languages** Common, Draconic
- **Challenge** 1/8
 
## Traits
 
***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
 
***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
 
## Actions
 
***Dagger.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.
 
***Sling.*** *Ranged Weapon Attack:* `+4` to hit, range 30/120 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage.

Environment

forest, swamp, hill, urban, desert, coastal, arctic, mountain, underdark