Hobgoblin

Source: SRD / Basic Rules

title: Hobgoblin
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Hobgoblin.webp#token)
*Medium humanoid (goblinoid), Lawful Evil*
 
- **Armor Class** 18 ([chain mail](compendium/items/chain-mail.md), [shield](compendium/items/shield.md))
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|12 (+1)|12 (+1)|10 (+0)|10 (+0)| 9 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common, Goblin
- **Challenge** 1/2
 
## Traits
 
***Martial Advantage.*** Once per turn, the hobgoblin can deal an extra 7 (`2d6`) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't [incapacitated](rules/conditions.md#incapacitated).
 
## Actions
 
***Longsword.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) slashing damage, or 6 (`1d10 + 1`) slashing damage if used with two hands.
 
***Longbow.*** *Ranged Weapon Attack:* `+3` to hit, range 150/600 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.

Environment

underdark, grassland, forest, hill, desert