Grimlock
Source: SRD / Basic Rules
title: Grimlock

*Medium humanoid (grimlock), Neutral Evil*
- **Armor Class** 11
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Athletics +5, Perception +3, Stealth +3
- **Senses** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- **Condition Immunities** [blinded](rules/conditions.md#blinded)
- **Languages** Undercommon
- **Challenge** 1/4
## Traits
***Blind Senses.*** The grimlock can't use its blindsight while [deafened](rules/conditions.md#deafened) and unable to smell.
***Keen Hearing and Smell.*** The grimlock has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Stone Camouflage.*** The grimlock has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide in rocky terrain.
## Actions
***Spiked Bone Club.*** *Melee Weapon Attack:* `+5` to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) bludgeoning damage plus 2 (`1d4`) piercing damage.Environment
underdark