Goblin

Source: SRD / Basic Rules

title: Goblin
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Goblin.webp#token)
*Small humanoid (goblinoid), Neutral Evil*
 
- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md))
- **Hit Points** 7 (`2d6`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +6
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** Common, Goblin
- **Challenge** 1/4
 
## Traits
 
***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
 
## Actions
 
***Scimitar.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
 
***Shortbow.*** *Ranged Weapon Attack:* `+4` to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.

Environment

underdark, grassland, forest, hill