Acolyte

Source: SRD / Basic Rules

title: Acolyte
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Acolyte.webp#token)
*Medium humanoid (any race), Any alignment*
 
- **Armor Class** 10
- **Hit Points** 9 (`2d8`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Medicine +4, Religion +2
- **Senses** passive Perception 12
- **Languages** any one language (usually Common)
- **Challenge** 1/4
 
***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, `+4` to hit with spell attacks). The acolyte has following cleric spells prepared:
 
**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md)
 
**1st level (3 slots)**: [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md), [sanctuary](compendium/spells/sanctuary.md)
 
## Actions
 
***Club.*** *Melee Weapon Attack:* `+2` to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage.

Environment

urban