Hill Giant

Source: SRD / Basic Rules

title: Hill Giant
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Hill%20Giant.webp#token)
*Huge giant, Chaotic Evil*
 
- **Armor Class** 13 (natural armor)
- **Hit Points** 105 (`10d12 + 40`)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)| 8 (-1)|19 (+4)| 5 (-3)| 9 (-1)| 6 (-2)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** passive Perception 12
- **Languages** Giant
- **Challenge** 5
 
## Actions
 
***Multiattack.*** The giant makes two greatclub attacks.
 
***Greatclub.*** *Melee Weapon Attack:* `+8` to hit, reach 10 ft., one target. *Hit:* 18 (`3d8 + 5`) bludgeoning damage.
 
***Rock.*** *Ranged Weapon Attack:* `+8` to hit, range 60/240 ft., one target. *Hit:* 21 (`3d10 + 5`) bludgeoning damage.

Environment

hill