Lemure

Source: SRD / Basic Rules

title: Lemure
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Lemure.webp#token)
*Medium fiend (devil), Lawful Evil*
 
- **Armor Class** 7
- **Hit Points** 13 (`3d8`)
- **Speed** 15 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)| 5 (-3)|11 (+0)| 1 (-5)|11 (+0)| 3 (-4)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 10
- **Damage Resistances** cold
- **Damage Immunities** fire, poison
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), [poisoned](rules/conditions.md#poisoned)
- **Languages** understands Infernal but can't speak
- **Challenge** 0
 
## Traits
 
***Devil's Sight.*** Magical darkness doesn't impede the lemure's darkvision.
 
***Hellish Rejuvenation.*** A lemure that dies in the Nine Hells comes back to life with all its hit points in `1d10` days unless it is killed by a good-aligned creature with a [bless](compendium/spells/bless.md) spell cast on that creature or its remains are sprinkled with holy water.
 
## Actions
 
***Fist.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage