Satyr

Source: SRD / Basic Rules

title: Satyr
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Satyr.webp#token)
*Medium fey, Chaotic Neutral*
 
- **Armor Class** 14 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 31 (`7d8`)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|16 (+3)|11 (+0)|12 (+1)|10 (+0)|14 (+2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Performance +6, Stealth +5
- **Senses** passive Perception 12
- **Languages** Common, Elvish, Sylvan
- **Challenge** 1/2
 
## Traits
 
***Magic Resistance.*** The satyr has advantage on saving throws against spells and other magical effects.
 
## Actions
 
***Ram.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) bludgeoning damage.
 
***Shortsword.*** *Melee Weapon Attack:* `+5` to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
 
***Shortbow.*** *Ranged Weapon Attack:* `+5` to hit, range 80/320 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.

Environment

forest