Salamander

Source: SRD / Basic Rules

title: Salamander
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Salamander.webp#token)
*Large elemental, Neutral Evil*
 
- **Armor Class** 15 (natural armor)
- **Hit Points** 90 (`12d10 + 24`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|14 (+2)|15 (+2)|11 (+0)|10 (+0)|12 (+1)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Vulnerabilities** cold
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** fire
- **Languages** Ignan
- **Challenge** 5
 
## Traits
 
***Heated Body.*** A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (`2d6`) fire damage.
 
***Heated Weapons.*** Any metal melee weapon the salamander wields deals an extra 3 (`1d6`) fire damage on a hit (included in the attack).
 
## Actions
 
***Multiattack.*** The salamander makes two attacks: one with its spear and one with its tail.
 
***Spear.*** *Melee or Ranged Weapon Attack:* `+7` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage.
 
***Tail.*** *Melee Weapon Attack:* `+7` to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Environment

underdark