Fire Elemental

Source: SRD / Basic Rules

title: Fire Elemental
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Fire%20Elemental.webp#token)
*Large elemental, Neutral*
 
- **Armor Class** 13
- **Hit Points** 102 (`12d10 + 36`)
- **Speed** 50 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
 
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** fire, poison
- **Condition Immunities** [exhaustion](rules/conditions.md#exhaustion), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), [unconscious](rules/conditions.md#unconscious)
- **Languages** Ignan
- **Challenge** 5
 
## Traits
 
***Fire Form.*** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (`1d10`) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (`1d10`) fire damage at the start of each of its turns.
 
***Illumination.*** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
 
***Water Susceptibility.*** For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
 
## Actions
 
***Multiattack.*** The elemental makes two touch attacks.
 
***Touch.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (`1d10`) fire damage at the start of each of its turns.

Environment

desert