Earth Elemental
Source: SRD / Basic Rules
title: Earth Elemental

*Large elemental, Neutral*
- **Armor Class** 17 (natural armor)
- **Hit Points** 126 (`12d10 + 60`)
- **Speed** 30 ft., burrow 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|20 (+5)| 8 (-1)|20 (+5)| 5 (-3)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 10
- **Damage Vulnerabilities** thunder
- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** poison
- **Condition Immunities** [exhaustion](rules/conditions.md#exhaustion), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned), [unconscious](rules/conditions.md#unconscious)
- **Languages** Terran
- **Challenge** 5
## Traits
***Earth Glide.*** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
***Siege Monster.*** The elemental deals double damage to objects and structures.
## Actions
***Multiattack.*** The elemental makes two slam attacks.
***Slam.*** *Melee Weapon Attack:* `+8` to hit, reach 10 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage.Environment
underdark