Young Red Dragon

Source: SRD / Basic Rules

title: Young Red Dragon
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Young%20Red%20Dragon.webp#token)
*Large dragon, Chaotic Evil*
 
- **Armor Class** 18 (natural armor)
- **Hit Points** 178 (`17d10 + 85`)
- **Speed** 40 ft., climb 40 ft., fly 80 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|10 (+0)|21 (+5)|14 (+2)|11 (+0)|19 (+4)|
 
- **Proficiency Bonus** +4
- **Saving Throws** Dexterity +4, Constitution +9, Wisdom +4, Charisma +8
- **Skills** Perception +8, Stealth +4
- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 18
- **Damage Immunities** fire
- **Languages** Common, Draconic
- **Challenge** 10
 
## Actions
 
***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws.
 
***Bite.*** *Melee Weapon Attack:* `+10` to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage plus 3 (`1d6`) fire damage.
 
***Claw.*** *Melee Weapon Attack:* `+10` to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage.
 
***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (`16d6`) fire damage on a failed save, or half as much damage on a successful one.

Environment

mountain, hill