Ancient White Dragon
Source: SRD / Basic Rules
title: Ancient White Dragon

*Gargantuan dragon, Chaotic Evil*
- **Armor Class** 20 (natural armor)
- **Hit Points** 333 (`18d20 + 144`)
- **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|26 (+8)|10 (+0)|26 (+8)|10 (+0)|13 (+1)|14 (+2)|
- **Proficiency Bonus** +6
- **Saving Throws** Dexterity +6, Constitution +14, Wisdom +7, Charisma +8
- **Skills** Perception +13, Stealth +6
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
- **Damage Immunities** cold
- **Languages** Common, Draconic
- **Challenge** 20
## Traits
***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
***Bite.*** *Melee Weapon Attack:* `+14` to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage plus 9 (`2d8`) cold damage.
***Claw.*** *Melee Weapon Attack:* `+14` to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage.
***Tail.*** *Melee Weapon Attack:* `+14` to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage.
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
***Cold Breath (Recharge 5-6).*** The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (`16d8`) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check.
***Tail Attack.*** The dragon makes a tail attack.
***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed.Environment
arctic