Adult Brass Dragon
Source: SRD / Basic Rules
title: Adult Brass Dragon

*Huge dragon, Chaotic Good*
- **Armor Class** 18 (natural armor)
- **Hit Points** 172 (`15d12 + 75`)
- **Speed** 40 ft., burrow 40 ft., fly 80 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|10 (+0)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
- **Proficiency Bonus** +5
- **Saving Throws** Dexterity +5, Constitution +10, Wisdom +6, Charisma +8
- **Skills** History +7, Perception +11, Persuasion +8, Stealth +5
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
- **Damage Immunities** fire
- **Languages** Common, Draconic
- **Challenge** 13
## Traits
***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
***Bite.*** *Melee Weapon Attack:* `+11` to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage.
***Claw.*** *Melee Weapon Attack:* `+11` to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage.
***Tail.*** *Melee Weapon Attack:* `+11` to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage.
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons.
- **Fire Breath.** The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (`13d6`) fire damage on a failed save, or half as much damage on a successful one.
- **Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
## Legendary Actions
***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check.
***Tail Attack.*** The dragon makes a tail attack.
***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed.Environment
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