Adult Blue Dragon
Source: SRD / Basic Rules
title: Adult Blue Dragon

*Huge dragon, Lawful Evil*
- **Armor Class** 19 (natural armor)
- **Hit Points** 225 (`18d12 + 108`)
- **Speed** 40 ft., burrow 30 ft., fly 80 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|25 (+7)|10 (+0)|23 (+6)|16 (+3)|15 (+2)|19 (+4)|
- **Proficiency Bonus** +5
- **Saving Throws** Dexterity +5, Constitution +11, Wisdom +7, Charisma +9
- **Skills** Perception +12, Stealth +5
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22
- **Damage Immunities** lightning
- **Languages** Common, Draconic
- **Challenge** 16
## Traits
***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
***Bite.*** *Melee Weapon Attack:* `+12` to hit, reach 10 ft., one target. *Hit:* 18 (`2d10 + 7`) piercing damage plus 5 (`1d10`) lightning damage.
***Claw.*** *Melee Weapon Attack:* `+12` to hit, reach 5 ft., one target. *Hit:* 14 (`2d6 + 7`) slashing damage.
***Tail.*** *Melee Weapon Attack:* `+12` to hit, reach 15 ft., one target. *Hit:* 16 (`2d8 + 7`) bludgeoning damage.
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
***Lightning Breath (Recharge 5-6).*** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (`12d10`) lightning damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check.
***Tail Attack.*** The dragon makes a tail attack.
***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (`2d6 + 7`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed.Environment
desert, coastal