Iron Golem

Source: SRD / Basic Rules

title: Iron Golem
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Iron%20Golem.webp#token)
*Large construct, Unaligned*
 
- **Armor Class** 20 (natural armor)
- **Hit Points** 210 (`20d10 + 100`)
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
 
- **Proficiency Bonus** +5
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 10
- **Damage Immunities** fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [exhaustion](rules/conditions.md#exhaustion), [frightened](rules/conditions.md#frightened), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned)
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 16
 
## Traits
 
***Fire Absorption.*** Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
 
***Immutable Form.*** The golem is immune to any spell or effect that would alter its form.
 
***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects.
 
***Magic Weapons.*** The golem's weapon attacks are magical.
 
## Actions
 
***Multiattack.*** The golem makes two melee attacks.
 
***Slam.*** *Melee Weapon Attack:* `+13` to hit, reach 5 ft., one target. *Hit:* 20 (`3d8 + 7`) bludgeoning damage.
 
***Sword.*** *Melee Weapon Attack:* `+13` to hit, reach 10 ft., one target. *Hit:* 23 (`3d10 + 7`) slashing damage.
 
***Poison Breath (Recharge 5-6).*** The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one.