Animated Armor

Source: SRD / Basic Rules

title: Animated Armor
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Animated%20Armor.webp#token)
*Medium construct, Unaligned*
 
- **Armor Class** 18 (natural armor)
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 25 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6
- **Damage Immunities** poison, psychic
- **Condition Immunities** [blinded](rules/conditions.md#blinded), [charmed](rules/conditions.md#charmed), [deafened](rules/conditions.md#deafened), [exhaustion](rules/conditions.md#exhaustion), [frightened](rules/conditions.md#frightened), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [poisoned](rules/conditions.md#poisoned)
- **Languages** —
- **Challenge** 1
 
## Traits
 
***Antimagic Susceptibility.*** The armor is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute.
 
***False Appearance.*** While the armor remains motionless, it is indistinguishable from a normal suit of armor.
 
## Actions
 
***Multiattack.*** The armor makes two melee attacks.
 
***Slam.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.