Warhorse

Source: SRD / Basic Rules

title: Warhorse
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Warhorse.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 11
- **Hit Points** 19 (`3d10 + 3`)
- **Speed** 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|12 (+1)|13 (+1)| 2 (-4)|12 (+1)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Languages** —
- **Challenge** 1/2
 
## Traits
 
***Trampling Charge.*** If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the horse can make another attack with its hooves against it as a bonus action.
 
## Actions
 
***Hooves.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.

Environment

urban