Swarm of Rats
Source: SRD / Basic Rules
title: Swarm of Rats

*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 24 (`7d8 - 7`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 9 (-1)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 10
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), [stunned](rules/conditions.md#stunned)
- **Languages** —
- **Challenge** 1/4
## Traits
***Keen Smell.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
## Actions
***Bites.*** *Melee Weapon Attack:* `+2` to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer.Environment
swamp, urban