Swarm of Quippers

Source: SRD / Basic Rules

title: Swarm of Quippers
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Swarm%20of%20Quippers.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 13
- **Hit Points** 28 (`8d8 - 8`)
- **Speed** 0 ft., swim 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Resistances** bludgeoning, piercing, slashing
- **Condition Immunities** [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), [grappled](rules/conditions.md#grappled), [paralyzed](rules/conditions.md#paralyzed), [petrified](rules/conditions.md#petrified), [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), [stunned](rules/conditions.md#stunned)
- **Languages** —
- **Challenge** 1
 
## Traits
 
***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
 
***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
 
***Water Breathing.*** The swarm can breathe only underwater.
 
## Actions
 
***Bites.*** *Melee Weapon Attack:* `+5` to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (`4d6`) piercing damage, or 7 (`2d6`) piercing damage if the swarm has half of its hit points or fewer.

Environment

underwater