Panther

Source: SRD / Basic Rules

title: Panther
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Panther.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 50 ft., climb 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|15 (+2)|10 (+0)| 3 (-4)|14 (+2)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4, Stealth +6
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 1/4
 
## Traits
 
***Keen Smell.*** The panther has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
 
***Pounce.*** If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the panther can make one bite attack against it as a bonus action.
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
 
***Claw.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage.

Environment

grassland, forest, hill