Giant Vulture

Source: SRD / Basic Rules

title: Giant Vulture
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Giant%20Vulture.webp#token)
*Large beast, Neutral Evil*
 
- **Armor Class** 10
- **Hit Points** 22 (`3d10 + 6`)
- **Speed** 10 ft., fly 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3
- **Senses** passive Perception 13
- **Languages** understands Common but can't speak
- **Challenge** 1
 
## Traits
 
***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell.
 
***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
 
## Actions
 
***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons.
 
***Beak.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage.
 
***Talons.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage.

Environment

grassland, desert