Giant Scorpion

Source: SRD / Basic Rules

title: Giant Scorpion
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Giant%20Scorpion.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 9
- **Languages** —
- **Challenge** 3
 
## Actions
 
***Multiattack.*** The scorpion makes three attacks: two with its claws and one with its sting.
 
***Claw.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
 
***Sting.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one.

Environment

desert