Giant Elk

Source: SRD / Basic Rules

title: Giant Elk
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Giant%20Elk.webp#token)
*Huge beast, Unaligned*
 
- **Armor Class** 14 (natural armor)
- **Hit Points** 42 (`5d12 + 10`)
- **Speed** 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4
- **Senses** passive Perception 14
- **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them
- **Challenge** 2
 
## Traits
 
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
 
## Actions
 
***Ram.*** *Melee Weapon Attack:* `+6` to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
 
***Hooves.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage.

Environment

mountain, grassland, forest, hill