Giant Badger

Source: SRD / Basic Rules

title: Giant Badger
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Giant%20Badger.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 10
- **Hit Points** 13 (`2d8 + 4`)
- **Speed** 30 ft., burrow 10 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 30 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/4
 
## Traits
 
***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell.
 
## Actions
 
***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws.
 
***Bite.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage.
 
***Claws.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage.

Environment

forest