Elephant

Source: SRD / Basic Rules

title: Elephant
![](https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/bestiary/tokens/MM/Elephant.webp#token)
*Huge beast, Unaligned*
 
- **Armor Class** 12 (natural armor)
- **Hit Points** 76 (`8d12 + 24`)
- **Speed** 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|22 (+6)| 9 (-1)|17 (+3)| 3 (-4)|11 (+0)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 4
 
## Traits
 
***Trampling Charge.*** If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the elephant can make one stomp attack against it as a bonus action.
 
## Actions
 
***Gore.*** *Melee Weapon Attack:* `+8` to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) piercing damage.
 
***Stomp.*** *Melee Weapon Attack:* `+8` to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`3d10 + 6`) bludgeoning damage.

Environment

grassland